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How should kaaso and gowan try to survive next time?

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#6172430 May 26, 2012 at 05:13 AM
50 Posts
A few of you seemed at least somewhat interested in Day Z. My work schedule is pretty nuts right now, and I don't have the time to type anything solid up, but Kaaso and I have been tooling around in the dead-infested nation of Chernarus together the last couple days, and our first outing as a team was pretty successful, even if it did come to a tragic end.

Anyway, it was a fantastic zombie-survival experience, and I've decided to type it up as a kind short-form narrative.

To begin with, finding your friend on Chernarus can be a little daunting, and pretty time consuming.



You spawn on the coastline -- mostly the southern coast, I think. You can get a rough idea of what area you're in by watching the lower right side of your screen for a few seconds after you spawn -- it will tell you your region, which seems to consist of which city or landmark you're nearest to.

Kaaso started at the small western airport town of Balota. I was on the western side of Chernogorsk (perhaps the largest city in the game, and luckily the closest city to Balota), on the small peninsula which helps create Mutnaya Bay. If you look at that map, you can see a small pier jutting out from the belly of Balota -- Kaaso was hanging out there.

The coastline of Chernarus is a dangerous place. It's where all the survivors spawn disoriented, with their starter kits of bandages, pain killers, morphine, cans of beans and full canteens. The laziest, loneliest bandits of Chernarus tend to live just inland from the shores, between the towns, and they tend to eat a lot of beans.

Needless to say, running across the coast toward Kaaso was a tense experience (I will have to capture video or grab some screenshots or something next time for you guys :3). A couple times, I heard gunshots ring out from the airfield -- which is fenced off, swarming with zeds, and looked to be covered with medical tents. I flinched every time.

Kaaso was actually waiting on the pier, and sighted me long before I saw him. There was brief rejoicing (it was a happy occasion -- we had both died several times hunting for each other over the course of about two hours as we found functioning servers, slowly learned how to tell where we were spawning, opened a map in the Steam overlay to get our bearings, etc.). The area seemed to be a small cargo staging area, with a warehouse and some shipping containers. The relieved happiness may have gone on longer, but another survivor appeared from the other side of the dock area toting a rifle. When survivors meet, there are often hastily typed messages in global chat or VOIP talking -- always asking the same thing: "Friendly?"

This guy didn't say anything. He sprinted up and ducked behind a shipping container.

"Fuck, he's got a Winchester!" I said.

"Come on, in the warehouse!" Kaaso said, "It's kind of fortified."

So we ran and hid in the small warehouse, closing the big bay door (which had been closed off with razor wire by some other survivor, maybe this fellow with the rifle) and smaller exit door. Kaaso later told me that he had found a stash of ammunition for the Makarov pistols you start with on the dock. In hindsight, we might have raided this poor bastard's supply stash in front of his face.

Anyway, we hid inside for a few minutes, until we got bored and ventured out. Our frantic movement inside the building had alerted a few zeds outside to our presence, and we had known they would chase us when we left the building, so we ran out onto the pier to dispatch them as far from the town as possible. It went easily enough, except for the last hopper*, who couldn't path us correctly and instead crawled around the piles of junk around the warehouse like a coked-up four-year-old until we surrounded it and put it down.

(*There are three types of zombies in Day Z -- walkers, hoppers, and crawlers. Walkers shamble about in typical zombie fashion, or sometimes just stand still in one spot and wait for somebody to chance upon them. When alerted, they sprint after you, and can match your speed, so freaking run! I have recently (like, within the last forty seconds) found out that zombies can't sprint indoors, though, so running into an open building will give you a chance to line up a headshot. Hoppers sort of jump around on their hands and feet like giant frog-people, and crawl after you in a disquieting way that reminds me of Japanese horror flicks when alerted. They currently tend to stand up and remain still when they attack you, so backpedal to avoid the damage and line up the quick headshot. Crawlers are always prone, crawling around on their bellies. They're pretty quiet, so if you aren't watching out after popping three or five zeds, they might creep up on you. Zombies can change positions while wandering about. I've watched a hopper stand up and become a walker, for example, and a walker kneel down and start hopping around. They seem to maintain the behavior of whatever position they're in when they become alerted.)

After a short conversation about the merits of heading through Balota to hunt supplies (the airfield could very well have military-grade equipment or advanced medical supplies -- the zeds were wearing military gear, the tents all had big red crosses on them), we decided to head for the wilderness. As far as I can tell, zeds can't find you if you're crawling on your belly, but it's a slow way to move, and if you push yourself too hard, you'll hurt yourself, resulting in blood loss and a short-lived limp. Crawling slowly should keep you hidden as long as you don't actually make physical contact with a zombie, but it feels horrible, crawling on your belly as these things shamble around you. Also, a particularly dickish player could spot you and attract the zeds to you by tossing an empty can, smoke grenade, or road flare at you. You can't shoot at them without compromising your position -- you're totally exposed.

Well, that's wasn't the way for us. Besides, that guy with the rifle could be in there.

Maybe a klick outside of town, we found a farmhouse with a nice barn (barns are known to house hunting weapons, beans, and bandages), so we crawled over to it. The entrace closest to us was blocked with razor-wire, so we slowly crawled around the building to the other door. Kaaso hopped up to a crouch and made his way up the stairs, and I kind of lost sight of him for a moment -- I didn't know which loft he had climbed up to, but I caught sight of him up and across from me as I carefully checked behind hay bales for piles of supplies. We were moving slowly because there was a zombie standing across from me, staring into the corner of the building.

"Where are -- oh, there you are," he said.

"Yeah, just popping around the hay down here."

"Down -- wait --"

"Whoa, wait, is that you up there?"

"NO."

The guy I had assumed to be Kaaso was staring right at me. Arma II allows you to lower and raise rifles with a double-tap of the control key, but pistols don't work the same way -- there was no way to tell if he was lining up a kill shot or just curious. I dove behind the hay bale.

A message appeared in the global chat box: "Howdy fellas."

We both typed "Friendly!!!!11" and relaxed a bit.

"You've got a zombie just beneath you," I typed helpfully.

"Yah, he's my mate."

Haha. This guy was alright. Kaaso and I, in our steam voice chat, quickly dismissed the option of murdering him. He had ample opportunity to blast both of us. Good guy.

I stood back up and jogged up the stairs on Kaaso's side of the barn -- and a zombie walking nearby sighted me. It shambled through the building toward the stairs, and Kaaso popped it in the head.

"Well, shit," I said.

We wound up having to kill the entire population of the farmhouse with our new buddy. After the last of them went down, we headed north and he headed south.

"Should we -- should we kill him?" I asked.

"No, he helped us kill the zombies."

I felt relieved -- I hadn't really wanted to be one of those cut-throat bastards, and knowing that my survival buddy felt the same way was reassuring.

If you're following along on the map, as close as I can tell, we were on the dirt road doutheast of Bor. We quickly left the road to wander through the trees of Windy Mountain, following a game trail.

We noticed military zombies -- they were wearing combat gear and fatigues, and a couple of them were bumming around a deer stand at the edge of the treeline.

The first one we checked had only garbage; shortly after, we found another containing a DMR mag and some chemlights. These deerstands had a lot of potential, we realized -- they were probably military watch posts before the outbreak. After a brief search for more in the nearby woods, we continued on our way.

I don't remember what we were talking about, but suddenly Kaaso interrupted the idle traveling chatter:

"Whoa whoa whoa! He's leveling up on you!"

"What?!"

"LOOK OUT HE'S LEVELED ON YOU!"

I caught a glimpse from a few yards away -- a dark figure with a rifle as he crouched behind a tree. I immediately hit the dirt and crawled sideways to get a shot at him --

Four or five shots, tiny pops, not rifle rounds. The guy had been watching me, and hadn't noticed Kaaso sprinting past me to flank his position.

"Is he dead? Did you get him?" I asked, rising to a crouch. I kept my pistol raised as I approached.

"I think so, yeah. Yeah, I hear flies. He must have despawned, though."

(Due to a recent patch, player corpses now de-spawn extremely quickly -- a matter of ten seconds, I've heard. You can still hear, however, the telltale buzzing of flies around the non-existent body, and it's a good way to figure out if a foe was killed or managed to escape. The de-spawning is hopefully a bug, because the guy had a rifle, a Winny or a Lee Enfield, and it would have been nice to collect that firepower.)

As we traveled, we were more wary now, more careful to stay concealed. Our conversation regarding the man Kaaso had killed was short: he hadn't tried to communicate, he was clearly pointing a gun at me. His intentions were obvious, or he made some bad decisions. Kaaso reacted admirably.

As an aside, when we were at work today, Kaaso mentioned that he felt kind of guilty. What if the guy was just afraid of us, trying to stay vigilant? How long had he been alive? What was his story? It's worth mentioning -- that feeling of guilt is what sets this game apart from others. Killing can have an impact on a survivor, especially a split-second decision like that one.

We curved around the eastern side of Drozhino, heading up Kurgon. That's when we found the barn, on the outskirts of Zelengorsk (I think).

It was actually a whole farm, with two stables, a large barn, a water pump, and a small storage shed.

By some windfall, there was only one zed in the complex, a walker who we easily avoided as we took turns filling our empty canteens (and the extras we had picked up along the way) at the water pump and rifling through the buildings. In an outhouse toilet, Kaaso found a stack of ammo for a scoped hunting rifle. We also picked up several cans of cola and some frank 'n' beans from the stable -- where we found the rifle that matched Kaaso's ammo.

In the shed, there was nothing, but I picked up a Lee Enfield rifle in the barn, and several magazines. Kaaso handed over a couple he had picked up, and we set out for a huge landmark: the massive radio tower atop Green Mountain.

The open field we had to cover to make the treeline of the mountain was crawling with zombies. We managed to pass most of them by, but as we walked, Kaaso asked me, "Wait, do you hear something?"

I hadn't but I turned toward him (holding "alt" allows you to look around without changing position) to see a walker right behind him. It looked like it was sniffing his hair, arms over his shoulders.

"WHOA! ZOMBIE ZOMBIE RIGHT BEHIND YOU!"

We killed it and approached the treeline of Green Mountain.

Sneaking into the military installation was simple -- we just popped a few zeds and climbed the tower. The buildings in the installation were all tragically inaccessible, and we found no supplies.

At this point, we logged off, secure in our giant tower. Later on, Kaaso jumped online to scout for supplies, but it was night-time, server-side. He crawled out of the base and into the trees, explored the nearby area, then made his way back. He logged in the woods outside.

When we both jumped back online earlier this evening (oh god it's getting late, wrapping this up soon), we set out intending to move further north, so the small cities unfrequented by the waves of new survivors, to find better supplies, perhaps some bulletproof vests and military rifles.

We were hoping for a hunting knife, to allow us to cut up wild game, and matches, so we could start a fire to cook with/avoid freezing to death.

We came across a small farmhouse as we looped south around the base of the mountain to check the deer stands which we knew would be there. We quickly devised a strategy: we had the rifles, we had the range. We usually wound up fighting zeds inside the buildings anyway, so why not set a perimeter and lure them to us?

In hindsight, I think we may have gotten turned around a bit in the trees and emerged from the trees near Sosnovka, because when we opened up on the zeds outside the barn, we were suddenly facing down eight to twelve each.

We ran.

"Which way?" I asked.

"Through the trees." Kaaso said calmly.

We bolted for the field on the other side of the woods -- open spaces make targeting so much easier! -- but a zed broke one of Kaazo's legs as he ran, and they were on him.

I managed to take down the seven or eight who were following me, and I could hear the sounds of them chewing on Kaaso. He was still savable, I knew -- I just needed to give him some bandages and a shot of morphine, and he would be able to get up and hobble away. The plan formed in my head instantly -- we would find a hospital in a city somewhere, crawl in, carefully pick up the blood packs we needed for transfusions, fix ourselves up, and be gone before anybody or anything noticed.

I tried to follow the sounds of happy zeds to Kaaso, but more of them had come up from the woods behind me, from Green Mountain.

So our first outing as a team lasted about two and a half hours longer than the average lifespan on Chernarus, which is currently 27 minutes. We died horrible deaths, eaten alive by a small horde of the undead.

We're already working out our survival plan for next time, though.
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#6172959 May 26, 2012 at 09:26 AM
109 Posts
Man.. I really need to get this. I hope I can see y'all in game soon.

Steam ID is Tuxedo Man. :P
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#6173442 May 26, 2012 at 12:32 PM
92 Posts
Sweetness. Thanks for sharing your survival moments. That's epic and really makes me want to get the game to get the mod. My hope is that, since they are coming out with ARma 3, that they would make the mod for that for better graphics.
8)THE SILVAS LEGACY8)

Republic:
Karnas [Sage Seer], Rhavinne [Shield Vanguard], Uhmali [Dirty Fighting Gunslinger]

Empire:
Dream [Rage Marauder], Blimp [Darkness Assassin], Fantasy [Mercenary Bodyguard]

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#6173534 May 26, 2012 at 01:08 PM
50 Posts
Bohemia Interactive has said that they plan to release a mod for Arma II to increase Day Z's stability, and that their team is going to help move the mod over to the new engine soon after Arma III launches. It's exciting!
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#6173906 May 26, 2012 at 03:00 PM
92 Posts
Hrm.. I think I might wait for Arma 3 to come out since it is said that it comes out this Q4 2012. I'm excited for it though!
8)THE SILVAS LEGACY8)

Republic:
Karnas [Sage Seer], Rhavinne [Shield Vanguard], Uhmali [Dirty Fighting Gunslinger]

Empire:
Dream [Rage Marauder], Blimp [Darkness Assassin], Fantasy [Mercenary Bodyguard]

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#6177743 May 27, 2012 at 03:56 PM
316 Posts
I am torn between the jeep and the reliability option!
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#6178807 May 27, 2012 at 09:45 PM
50 Posts
You have time to decide! Kaaso had an amazing spot of good luck when he respawned -- now, we've got another wilderness survival romp happening.

But don't worry -- your vote will still count. Remember, everything has an end -- only the sausage has two.
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#6178995 May 27, 2012 at 11:10 PM
Vanguard
395 Posts
Out of curiousity, would yall be interested in a third member if I picked this up? Been thinking about it since you brought this up Gowan.


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#6179255 May 28, 2012 at 01:20 AM
50 Posts
Part two coming soon -- includes the chilling CASTLE GREYSKULL! The horror of EASTERN ORTHODOX ZOMBIE PRIESTS! The terror of KAASO TRIPPING OVER A ROOT AND BREAKING HIS LEG IN THE MIDDLE OF ZOMBIE TOWN!

STAY TUUUUUUUUNED!

Also, Ararius, as long as we can all work out a functional server and a meeting location, more is better :D
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#6185988 May 29, 2012 at 04:04 PM
316 Posts
I vote one of you fraps your zombie adventuuuures! (I have no idea how feasible that is.)
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#6186120 May 29, 2012 at 04:36 PM
50 Posts
I am looking into it, but I'm not sure how well my rig will handle the combination of notoriously wonky game engine, unstable-alpha modding, and video recording. But yeah, looking into it :P
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#6186196 May 29, 2012 at 04:58 PM
Vanguard
395 Posts
About to download the mod now (just finished installing Arma II)... I am more then willing to fraps it :) Have no doubt my rig can handle it and I already have fraps :)


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#6189964 May 30, 2012 at 12:52 PM · Edited 5 years ago
50 Posts
Okay, it is my day off. I have some hardcore cleaning to do at the house, but then you guys can expect a quick write-up of part two, and I'll see if I can't also find the time to cut the video together for PART III: THE CIRCLE OF MEAT.

By the way, Fraps is working out just fine for me, but if we're ever online with you guys, extra footage is always welcome, since I did manage to miss the best zombie-killin' part of the night, where Kaaso actually lost composure for a brief instant after killing his fourth (fifth?) goat of the night.

EDIT:

1) Video editing is a skill that requires practice. This means that I can't skate through on the years I spent in high school obsessively tinkering in the film lab -- I'm having to relearn stuff, and it's slowing me down.
2) This video is kind of boring, but contains a lot of random chatter between me, Kaaso, and a couple other people we were playing with. It is kinda suspenseful, though, so I'll probably put it up anyway.
3) Wow, we swear more than I though. As Val Kilmer said at the end of Kiss Kiss Bang Bang, "To all you nice people in the midwest, sorry we said fuck so much."
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#6191573 May 30, 2012 at 06:13 PM · Edited 5 years ago
50 Posts
First video is up! Please excuse the crappy editing and whatnot, I haven't done this in a really, really long time.

http://www.youtube.com/watch?v=gh8Y6_DJFGM&fmt=22

What I missed (because my HDD has very little free space at the moment):
Kaaso getting unnerved by a zombie popping out of some trees while he was looting a goat.
Kaaso killing like four or five goats, off-camera.
Kaaso accidentally almost executing our buddy while trying to access his pack.

I'm getting way better at remembering to hit record when things start getting crazy, so the next video should be slightly more interesting :D

Again, anyone interested in joining us should send us a message with your steam info so we can survive as a group (:D).
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#6191919 May 30, 2012 at 07:40 PM · Edited 5 years ago
316 Posts
Oh man. If FPS didn't give me HORRIBLE nausea, I would be all over this.

Can you actually friendly-fire people? Because if you can, it's probably good that I can't join you all. XD I'd probably be super jumpy and accidentally kill someone. (Totally not someone you want to arm in the case of an actual zombie apocalypse)

Edit: I also giggle at the fact that you call zombies "zed" x3.
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#6191945 May 30, 2012 at 07:44 PM
109 Posts
#6191919 Tiergan-Lurial wrote:

Oh man. If FPS didn't give me HORRIBLE nausea, I would be all over this.



I know how you feel Tier, any fast movement on-screen will make my mom nauseated. Is there a 3rd Person Mode? It tends to be good for people like Tier and personally, I've always liked being able to see my character. :)
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#6192023 May 30, 2012 at 08:04 PM
50 Posts
There is sometimes a third-person mode (a lot of servers turn it off), but it's almost impossible to aim from it, and looking down the sights automatically (automagically?!) put you back in first-person.

And yes, friendly-fire is a thing. Kaaso almost ruined our entire rescue operation when his hand brushed his laptop's touchpad as he was trying to put food into our friend's backpack. I was incredibly upset that I didn't get it on fraps, because I was staring at them the whole time. They were crouched on the ground, looking at each other, and then BLAM! The round must have passed just next to his head and hit the tree behind him.
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#6192044 May 30, 2012 at 08:11 PM
316 Posts
::Attempts to lure Kaaso and Gowan into checking their forum messages:: :B
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#6192321 May 30, 2012 at 09:25 PM
92 Posts
Argh! This makes me not want to wait for Arma 3 to come out... haha.. Ararius, have you been playing it yet?
8)THE SILVAS LEGACY8)

Republic:
Karnas [Sage Seer], Rhavinne [Shield Vanguard], Uhmali [Dirty Fighting Gunslinger]

Empire:
Dream [Rage Marauder], Blimp [Darkness Assassin], Fantasy [Mercenary Bodyguard]

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#6192821 May 31, 2012 at 12:36 AM
Vanguard
395 Posts
Oh yeah, I've been playing it :) One life survival is my kinda game through in through. Tried convincing Aiden to come play; but he doesn't think he'd be good at it. After like 3 grisly deaths to zeds due to stupid decisions - and some tips form Kaaso the other night - I've finally managed to get use to it and am doing fairly well. Currently surviving in the middle of Cherno crawling around scavenging supplies. Only had to kill two zeds so far, one that was munching on a corpse I wanted to loot and one that was eerily followign em around. Like no joke he followed me through half the city before I got him aloen on the outskirts and shot him in the head. Was creepy because he wasn't like chasing after me like he knew I was there... he just kept walking behind me the whole time keeping a distance. Other then that, I learned after my first few short lives that avoidign combat with the zeds is the best approach and I spend my tiem slowly creeping around town looking for supplies. Though at the moment I'm running terribly low on drinks and have yet to find a water source. I have, however, found a nice supply of food, a huntign nice and some chem lamps that I don't know how to use at night ><


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